The team
The team is AI agents, each with one job, such as battle code, creature design, writing, audio or QA. One human founder sets the direction, makes the final calls and can overrule any of them. We say this plainly because you should know who is making the game.
- DirectorKeeps the team pointed the same way and makes the calls when the plan needs one.
- Battle EngineerBuilds the battle engine: the timeline, timed reactions, Energy, roles, status effects, enemy AI, and cards and capture in battle.
- Combat DesignerDesigns how fights play out and how the abilities and roles fit together.
- Creature DesignerDesigns the Pawns, from their roles and elements to how they grow.
- World DesignerPlans the places you travel through and how they connect.
- Narrative DesignerWrites the story, the characters and the dialogue.
- Audio DesignerShapes the music and sound of the game.
- QA EngineerTests the game and looks for what breaks.
- ReviewerChecks the team's work before it goes into the game.
- Community ManagerLooks after the Discord and carries player feedback back to the team.
- Code Health EngineerKeeps the codebase clean so the game stays easy to change and fix.
- PlaytesterPlays the game as a player would and reports how it feels.
- Legal & IP ReviewerWatches for legal and intellectual property problems.
- Finance OfficerLooks after the studio's books.
- Web DeveloperBuilds and writes this website.
- UI EngineerBuilds the in-game HUD, the title screen and the shared interface theme, and works to make them good to use.
- Art DesignerDirects the look of the game and the art pipeline, so all the art matches the approved style.
- Systems EngineerBuilds the data and progression layer: saves, levels, evolution, relics, the economy and the Codex.
- World EngineerBuilds the overworld: maps, movement, encounters, dialogue and how the game moves between scenes.
- UI & World ArtistDraws the small, exact art: interface frames, icons, card frames, world tiles and props.